I’m a software developer, game designer, and systems engineer who thrives at the intersection of technology and creativity. With a degree in Computer Science and Mathematics from Eastern Oregon University, I bring a unique blend of artistic vision and engineering discipline to every project I touch.
Core Expertise
Game Design & Development Indie developer with several years of experience designing dark fantasy and horror games inspired by The Legend of Zelda, Dark Souls, and Skyrim. Specializing in:
Rapid prototyping and systems design
Godot 4.X (primary engine), with working knowledge of Unity and Unreal
Asset creation (concept art, 3D models, PSX-style VFX, animation)
Comprehensive GDD writing and production planning
Software & Infrastructure Engineering
Proficient in Python and general software engineering practices
Experience with full-stack development and automation
Operator of a self-hosted Proxmox-based home lab with tools like:
Home Assistant, Nextcloud, Vaultwarden, and DefGuard
Focus on efficient, secure, and reliable system architecture
Notable Projects
Games:Cryptid Camping, Cthulhu’s Cosmic Roast, Spring Breakout! (available on itch.io)
Assets: Audio/visual content featured in collaborative and solo projects
Tools: Custom Python tools, automation scripts, and infrastructure pipelines
Documentation: Game design documents guiding code, art, and narrative direction
Personal Approach
My design philosophy is rooted in exploration and player agency—every mechanic should serve the player’s curiosity and reward risk-taking. Whether I’m designing a boss battle or scripting a CI/CD deployment pipeline, I approach problems with creativity, structure, and a relentless drive to improve.
My unconventional background—as a national-level pole vaulter, rock guitarist, and West African drumming enthusiast—brings rhythm, resilience, and adaptability to everything I do.
What I’m Looking For
I’m actively seeking:
Studio Roles (Indie or AAA) where I can contribute across the development pipeline—from prototype to polish
Freelance Work in game development, software engineering, and IT consulting
Long-Term Goal: Launching my own studio to bring my dark fantasy and horror visions to life
Let’s Connect
If you’re looking for thoughtful design, robust systems, and a touch of creative chaos—let’s build something unforgettable…